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[Table of Contents] [Previous:
Persistence and Sharing]
[Next: Color Picker]
Feature Owner: Daniel Matejka
Dialogs are alive and fairly well in Mozilla, and this document attempts
to explain their current status.
Change history
3 September 99 - Documented intrinsic sizing, the new
sizeToContent function, and the window.title property. Revised warnings
of incomplete functionality. Updated CreateTopLevelWindow and removed
nsAppShellService::CreateDialogWindow. Officially deprecated the toolkitcore
way of opening and closing windows.
18 August 99 - Documented extensions to the "features"
parameter in window.open.
29 June 99 - Documented window.content.
15 June 99 - Documented the C++ version of window.openDialog.
17 May 99 - Documented alternative JavaScript methods
for opening dialogs, using window.open and window.openDialog, rather than
Toolkitcore. Updated API descriptions.
1 Apr 99 - Updated the examples to mention window titles
and sizing, and resisted documenting the new AI features that I didn't
check in.
15 Mar 99 - Changed name of onconstruction
tag to onload.
2 Mar 99 - Updated use of namespaces in the examples..
25 Feb 99 - More careful about case sensitivity in the
examples. Updated example of creating a dialog from C++.
24 Feb 99 - More careful about namespaces in the examples.
Added a note about XUL Document method getElementByID
23 Feb 99 - AppCoresManager name changed to XPAppCoresManager
18 Feb 99 - Updated to new command architecture and initialization
code.
17 Feb 99 - Revised JavaScript for debriefing dialog
elements at dismissal time. Added note about DOM interfaces available
to XUL widgets (also in the Examples section).
16 Feb 99 - Revised JavaScript for initializing dialog
elements at window load time
Scope
This document is not intended to be a comprehensive syntax or reference
manual. With care and time, it should grow into a useful starting place
for making windows and writing dialogs. The author
thinks that feedback on what's missing from the document would help build
a better document, so the quality of this thing is in the reader's hands.
Keep that in mind while you're cursing me.
In the meantime, this document also serves as a roadmap of XPFE's dialog
story. Interested parties would please review it to determine whether
the package we plan to deliver will meet their needs.
Direction
Current XPFE design goals state that dialogs get no special treatment;
they're just windows like any other. Windows can have parent windows,
and be displayed modally, and have control callbacks, and so behave like
dialogs. But our goal is that the same application code that instantiates
a browser window will serve equally to instantiate a dialog window. The
difference lies in the window content, and a couple of parameters controlling
modality and that sort of thing.
JavaScript vs C++
Currently, all window control mechanisms flow through JavaScript. That
is, any capabilities a window may have besides taking up space on the
desktop are specified in the XUL describing the window, and the binding
between the window content and the application is done through JavaScript
in the XUL. That binding can be very short: it can fall through to application
C code very quickly, but JavaScript will be part of the process. (Note
that we have not yet run into any threading problems with this model,
but we kind of expect to.)
JavaScript is easily added to a window: just include it in the XUL window
description and follow a short but peculiar dance to hook it up. Hooking
up C code involves writing a C++/JavaScript interface, and calling it
from JavaScript. Currently, for historical reasons, there is an unfortunate
dual standard for building these interfaces: DOM IDL and XPConnect.
Though AppCores are currently built
using the former, XPConnect is the preferred means for writing additional
extensions.
Make a Window
There are two ways to make a window or dialog: directly through C++ and
from JavaScript. The resulting window is an instance of nsWebShellWindow.
This means it currently contains a hulking bunch of hackery for hooking
up browser-window specific contents. The overhead is reduced from its
former grandeur, but still slows window opening. We are still working
on reducing the burden of opening a new window.
JavaScript
window.open will open a XUL window if given a XUL URL to
load. It will open the given URL as the contents of a browser window,
unless the chrome feature is specified in window.open's
third ("features") parameter. Mozilla supports an extended form
of window.open which can be used to pass parameters back
and forth to the dialog window. It's named window.openDialog,
reasonably enough, for now. Both window.openDialog and chrome
are described in JavaScript Extensions.
Another JavaScript interface is a Mozilla AppCore named ToolkitCore.
It contains a handful of windowing utility functions which were more useful
before window.open was working properly. ToolkitCore
is deprecated: all the functionality it provides can be reached through
standard JavaScript, and much functionality provided by standard JavaScript
is missing from ToolkitCore.
function MakeDialog() {
var newWindow = window.open("resource://res/samples/madedialog.xul",
"itsname", "chrome");
}
or, alternatively (you'll see this in the code, but don't emulate it),
function MakeDialog() {
var toolkitCore = XPAppCoresManager.Find("ToolkitCore");
if (!toolkitCore) {
toolkitCore = new ToolkitCore();
if (toolkitCore)
toolkitCore.Init("ToolkitCore");
}
if (toolkitCore)
toolkitCore.ShowWindow("resource://res/samples/madedialog.xul",
window);
}
An XPAppCoresManager is pre-constructed; you can access
it without any more preparation than shown above. ToolkitCore
is not; it requires that small bit of preparation.
C++
There are two interfaces for opening new windows from C code. One is really
a private interface, providing only basic window opening functionality,
and in general should not be used. In fact, its mention in this document
should probably be removed. The other is more general, does more interesting
things, and is your friend.
nsIAppShellService::CreateTopLevelWindow
The pseudo-private C++ interface is nsIAppShellService::CreateTopLevelWindow().
It handles the basic task of opening a window, but neglects to do a lot
of important things like hooking the window up properly to JavaScript.
It works like this:
nsresult rv;
nsIAppShellService *appShell;
nsIURL *url;
nsIWebShellWindow *parent, *window;
nsIXULWindowCallbacks *callbacks;
PRInt32 width, height;
window = nsnull;
rv = nsServiceManager::GetService(kAppShellServiceCID,
kIAppShellServiceIID,
(nsISupports**) &appShell);
if (NS_SUCCEEDED(rv)) {
appShell->CreateTopLevelWindow(parent, url, PR_TRUE, PR_TRUE,
NS_CHROME_ALL_CHROME, callbacks, width, height,
&window);
nsServiceManager::ReleaseService(kAppShellServiceCID,
appShell);
}
url is an URL describing the contents of the window. window
is returned from the function, set to the created window. See the code
for descriptions of the other parameters.
At this time, window descriptions must be loaded from an URL. In future
releases, there may additionally be methods for loading windows from a
stream. Streams would disengage the toolkit further from the source of
the window description, and would be our method for creating windows whose
XUL is calculated at runtime, rather than being distributed as a file.
But we're uncertain whether this will truly be necessary, given current
architecture.
nsIDOMWindow::OpenDialog
The primary C++ interface is nsIDOMWindow::OpenDialog. It
has the advantage that it behaves exactly like the JavaScript window.openDialog
function, being the same function, after all.
The close association between this function and JavaScript places constraints
on its usage. Any parameters sent to this function must be ready for use
in JavaScript handlers built into the new window, and so must be fitted
into JavaScript wrappers. There must also be a "parent" window
available to do the window opening and provide a JavaScript context.
The function to wrap a series of arguments is called JS_PushArguments,
and is defined in jsapi.h. Its mysterious third argument
is explained in that same header file. The sample code below will call
OpenDialog, given an nsIDOMWindow to work with.
OpenDialog is explained below.
Its first three arguments are standard Open arguments. The
remainder are parameters for the new window. That new window will have
a property named arguments. It's an array, and arguments[0]
is the string "I was born a C string", while arguments[1]
is the number 298.
DoOpenDialog(nsIDOMWindow* aParent) {
if (!aParent)
return NS_ERROR_NULL_POINTER;
nsresult rv = NS_ERROR_FAILURE;
JSContext *jscx = 0;
nsIDOMWindow *newWindow;
// get the parent window's JS Context (this is not really a blessed thing
// to do, but I believe it's all we have. it wants to be a real interface
// someday.)
nsCOMPtr<nsIScriptGlobalObject> scriptGlobalObj = do_QueryInterface(aParent);
if (scriptGlobalObj) {
nsCOMPtr<nsIScriptContext> scriptcx;
scriptGlobalObj->GetContext(getter_AddRefs(scriptcx));
if (scriptcx)
jscx = (JSContext *) scriptcx->GetNativeContext();
}
// if everything went as planned...
if (jscx) {
// build a JavaScript "arguments" array for the OpenDialog function
void *mark;
jsval *argv;
argv = JS_PushArguments(jscx, &mark, "ssssu",
"resource://res/samples/paramdialog.xul",
"windowName",
"chrome",
"I was born a C string",
(uint32) 298);
// if that worked, call the function.
if (argv) {
aParent->OpenDialog(jscx, argv, 5, &newWindow);
JS_PopArguments(jscx, mark);
rv = NS_OK;
}
}
return rv;
}
Load a Window
Between making and showing the window, there is a callback. The resulting
nsWebShellWindow comes with an associated DOM content model.
Any initial control settings or content changes which must be made before
the window is actually shown can be done at the time of this callback.
This callback is any JavaScript specified as the value of the onload
attribute of the <window> element. In the example below,
the window start tag is declared
<window ... onload="Startup()">
During the onload callback, dialog authors are free to alter
control settings from JavaScript:
function Startup() {
// yellowize and check the "ow" button
document.bgColor = "yellow";
var checkbox = document.getElementByID("ow");
if (checkbox)
checkbox.checked = true;
}
Except that not all properties are hooked up yet. The change to background
color in the example won't do anything. But the important example does
work!
Dialog preprocessing can also be done in C by defining an XPIDL component,
and loading and calling it from the Startup() method. See
the scriptable XPIDL documentation for
details.
Debrief a Window
After the dialog has run -- a dismissal button has been clicked, say
-- dialog users will need a callback in which to query the current control
settings. As always, this will be done by walking the DOM content model,
and accessed through a JavaScript hook. There is no explicit debriefing
hook; we've found the event handlers for the dismissal buttons sufficient
so far, with one exception. In the future we will need a means to capture
a pending window close resulting from the user hitting an OS-level close
widget.
Data can be passed back to the calling window in more than one way. The
dialog window and opener can agree to share information as properties
added to the JavaScript dialog window object. Alternatively, the two windows
could agree that the dialog window will call some function of its opener.
A third way could be for the opener to use window.openDialog
to pass parameters by reference to the dialog window. Any changes made
by the dialog to these parameters would be visible in the opener window.
See JavaScript Extensions or the examples
for details. Two files in the source code at mozilla/xpfe/browser/samples/dexparam*.xul
are a kind of test suite for parameter passing, and consequently spell
out more details than will this document.
Note at time of writing, a dialog window, once closed, cannot be successfully
accessed from JavaScript through the variable which was returned by window.open.
This is a known bug, and wants fixing.
Intrinsic Sizing
Windows in Mozilla are also dialogs. Unlike browser windows, it is often
best to fit a dialog window around its contents. To make this work properly,
the XUL must be carefully designed with element sizing hints and most
likely boxes. If a window's contents
are properly designed, their intrinsic size can be determined, and the
window sized to fit them. Such dialogs keep their looks after trauma like
internationalization and content changes through DOM manipulation.
Windows opened as chrome are given intrinsic
sizing by default. This can be overridden by specifying an explicit size;
a width attribute on the XUL window element,
for example. A window can also be given intrinsic sizing using nsIAppShellService::CreateTopLevelWindow
by specifying a height and width of NS_SIZETOCONTENT. A window
can be wrapped around its contents at any time by calling its sizeToContent
function.
Intrinsic sizing currently does not work for HTML content. It must be
laid out using XUL, which, unlike HTML, can have a notion of its own optimal
size.
JavaScript Extensions
Mozilla has found it necessary to support a few extensions to standard
JavaScript. These are, well, nonstandard. They are therefore subject to
change while the program is under development, and will not work with
other browser applications. Extensions used by the windowing system are
described below. Other systems' extensions are described in their respective
documents.
window.open
open(URL[, windowName [, windowFeatures]])
The standard syntax still applies. See a JavaScript reference for details.
Mozilla, however, understands a few extensions to windowFeatures
(and doesn't yet understand all the latest standard features). The treatment
of these extensions is somewhat confused in the name of backward compatibility
and because of the sometimes uneasy interplay between standards-compliant
open and the more freewheeling openDialog.
- New Features
titlebar - The window can be created with or without
a titlebar.
close - The window can be created with or without
a close widget.
chrome - Normally, the
URL given to window.open is treated as a content URL.
That is, Mozilla generates a browser window and loads the given
URL into its content area, as window.open has always
behaved. However, the presence of a chrome flag in
the windowFeatures parameter will cause the given URL
to be treated as the window chrome, itself. It will be treated as
the top-level window contents; it will not be wrapped in a browser
window. The window will also be sized to wrap its contents.
dependent - The new window belongs to the calling
window, on operating systems that support this behaviour. This is
the kind of window that is minimized along with its parent/owner;
a "popup" or "transient" window, or whatever
word your OS has chosen to use.
dialog - Use a dialog-style window border.
modal - The window will be run modally. The call
to window.open will not return until the user has dismissed
the window. Note that modal implies dependent.
- Misunderstood Features
- The following features are not implemented at time of writing:
all z-ordering features (
alwaysLowered, alwaysRaised,
z-lock), as well as copyhistory, hotkeys,
screenX, screenY, and scrollbars.
- Default Behaviour - As always, if no parameter is passed, all chrome
is assumed turned on. Exceptions are the behaviour flags
chrome,
dependent, dialog and modal:
these are not turned on unless done explicitly. If any string at all,
even a zero-length string, is given in the features parameter,
any features not explicitly mentioned are assumed off. titlebar
and close are the two exceptions: they are not considered
off unless explicitly mentioned ("titlebar=no"),
since anything else would break extant script.
window.openDialog
openDialog(URL[, windowName [, windowFeatures [, args]]])
window.openDialog is an extension to window.open.
It behaves the same, except that it can optionally take one or more parameters
past windowFeatures, and windowFeatures itself
is treated a little differently.
The optional parameters, if present, will be bundled up in a JavaScript
array and added to the newly created window as a property named arguments.
They may be referenced in the JavaScript of the window at any time, including
during the execution of an onload handler. These parameters
may be used, then, to pass arguments to and from the dialog window.
A dialog summoned up
openDialog("http://zzz.xul", "dlg", "",
"pizza", 6.98)
could reference the "pizza" string as window.arguments[0],
and the number as window.arguments[1].
openDialog treats the features parameter exactly
as does open, with the following differences.
- New Features
all - Initially activates (or deactivates ("all=no"))
all chrome (except the behaviour flags chrome, dialog
and modal). These can be overridden (so "menubar=no,all"
turns on all chrome except the menubar.) This feature is explicitly
ignored by window.open. window.openDialog
finds it useful because of its different default assumptions.
- Default behaviour - The
chrome and dialog
features are always assumed on, unless explicitly turned off ("chrome=no").
openDialog treats the absence of the features parameter
as does window.open, (that is, an empty string sets all
features to off) except chrome and dialog,
which default to on. If the features parameter is a zero-length
string, or contains only one or more of the behaviour features (chrome,
dependent, dialog and modal) the chrome features
are assumed "OS' choice." That is, window creation code is
not given specific instructions, but is instead allowed to select the
chrome that best fits a dialog on that operating system.
window.sizeToContent
sizeToContent()
This reflows the window's content, and wraps the window around those
contents. It functions even on fixed size windows (that is, windows with
the "resizable" flag turned off.) This function's intended use
is with intrinsically sized windows (those which are designed to wrap
themselves to fit their content) after changing that content, presumably
during the execution of an onload handler. See notes on intrinsic
sizing elsewhere.
window.content
Standard JavaScript assumes a standard browser window built on immutable
contents: a menubar, a set of toolbars, and the point of this feature,
a single HTML content area. Windows described by XUL can have any or none
of any of these things. If the window is to include "content,"
that is, a self-contained rectangle capable of displaying the contents
of an arbitrary URL, then it must contain one (or more) content area.
An example of a window that includes a content area is a browser window.
An example of a window that does not is a simple dialog.
Content areas are embedded in the window UI using an iframe.
(The best documentation on this is, unfortunately, the XUL files in the
Mozilla source.) An iframe corresponds to a JavaScript window
object. Note that the window UI (or chrome) is itself (XUL) content, described
by a URL. It corresponds to a window object, as well. A content
area is, once again, a container for URLs within URLs.
JavaScript code wishing to refer to the main content area of a window
can simply use the window's content property. A bookmark
in another iframe or a menu item, for instance, for navigating to mozilla.org
could be implemented using JavaScript reading
window.content.location.href = "http://www.mozilla.org/"
window.content is merely a shortcut for finding whatever
was described in the XUL file as being the window's primary content area.
That description is accomplished using the iframe's type
attribute. Mozilla makes note of all iframes with a type
of content. At this time, they just exchange insurance information
and carry on; little is done with content frames. However, the window.content
property returns the particular JavaScript window corresponding
to the iframe with a type of content-primary.
So for this shortcut to work, there must be an iframe declared
<iframe type="content-primary" .../>
somewhere in the window description. (Yes, a JavaScript window
can be either a real window or a content area. If you find this confusing,
a good JavaScript book may help.)
The content area can also be referenced using the target
attribute of a link:
<a target="_content" href="http://www.mozilla.org">visit
Mozilla</a>
window.title
This is a property of the XUL window object which is reflected
into the window titlebar. It is functionally equivalent to the HTML document.title
property, but is a more natural way to affect the window's titlebar than
through the document.
Examples
The following XUL describes a browser window with a simple toolbar containing
a single button which will open another window: a nonmodal dialog, with
a bit of imagination. It uses the extended window.open syntax
to pass parameters to the dialog window. The dialog window uses these
parameters to initialize its settings. It then passes the state of its
checkbox back to the caller, in that same parameter.
<?xml version="1.0"?>
<?xml-stylesheet href="xul.css" type="text/css"?>
<!DOCTYPE window>
<!-- Simple sample interface for bringing up a nonmodal dialog -->
<xul:window
xmlns:html="http://www.w3.org/TR/REC-html40"
xmlns:xul ="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"
title = "Dialog creation sample">
<html:script>
<![CDATA[
var dialogWindow = null;
var ioSettings = new Boolean();
// create a newdialog window, passing a couple of named parameters
function MakeParamDialog() {
var newWin = window.openDialog("resource://res/samples/madedialog.xul",
"New", "chrome",
{remind:true, prompt:"Give me your money and convertible bonds"});
return newWin;
}
// cheesy demonstration that values are being returned
function DumpObject(what) {
dump("dumping object: " + what + "\n");
for (prop in what)
dump(" property '" + prop + "' = '" + what[prop] + "'\n");
dump("dumped.\n");
}
]]>
</html:script> <xul:toolbox>
<xul:toolbar>
<xul:titledbutton
value="Make Dialog" onclick="dialogWindow=MakeParamDialog()"
style="background-color:rgb(192,192,192);"/>
<xul:titledbutton
value="Dump Window"
onclick="DumpObject(dialogWindow.arguments[0])"
style="background-color:rgb(192,192,192);"/>
</xul:toolbar>
</xul:toolbox>
</xul:window>
Note that only html widgets will have the expected html-specific DOM
attributes like "checked" for checkboxes. XUL buttons will respond
to their own APIs (to be documented in separate, dedicated papers), as
well as to the core DOM interfaces. Generally, as in titledbutton
above, attribute names match their HTML counterparts. But see specific
widget documentation to be certain.
The above code will produce a live window with a functional button if
placed in a file named, perhaps, makedialog.xul in the res/samples
subdirectory within the directory containing apprunner. (Placing
it in that directory allows it to find the stylesheet xul.css
mentioned in the stylesheet processing instruction.) Launch apprunner
pointing at that URL to load it into the main window.
apprunner -url resource:/res/samples/makedialog.xul
A suitable dialog description XUL file (named madedialog.xul
in the above code) will be loaded when the Make Dialog button
is pressed. The following example contains initialization code as mentioned
in this document.
The authors have turned a jaundiced eye toward any sense of aesthetics
in the design of this dialog. It's ugly. It will show up directly on top
of the main "browser" window. I plan to rely on the estimable
work of a colleague to provide some documentation for what sorts of visual
effects can be accomplished with dialog controls and provide a link to
a separate document with prettier samples.
<?xml version="1.0"?>
<?xml-stylesheet href="xul.css" type="text/css"?>
<!DOCTYPE window>
<!-- dialog containing a control requiring initial setup -->
<xul:window
xmlns:html="http://www.w3.org/TR/REC-html40"
xmlns:xul ="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"
onload = "SetFromParams()"
title = "Things to do"
height = "200" width = "300">
<html:script>
<![CDATA[
// Initialize controls from parameters sent through openDialog
function SetFromParams() {
// look in arguments[0] for interesting properties and values
// set checkbox from that, if present
if (window.arguments && window.arguments[0]) {
var setting;
var control;
// set checkbox from the value of argment[0]'s "value" property
if (window.arguments[0].remind) {
setting = window.arguments[0].remind;
control = document.getElementById("remind");
if (control)
if (typeof setting == "boolean")
control.checked = setting;
else if (typeof setting == "object")
control.checked = setting.valueOf();
}
// set prompt from the value of argment[0]'s "prompt" property
if (window.arguments[0].prompt) {
setting = window.arguments[0].prompt;
if (typeof setting == "string") {
control = document.getElementById("prompt");
if (control) {
control = control.firstChild;
if (control && control.nodeType == 3) // TEXT_NODE
control.data = setting;
}
}
}
}
}
// OK button handler
// return the setting of the "remind" checkbox in the arguments
// and then close the window (disabled for now, since that crashes)
function DoOK() {
var checkbox = document.getElementById("remind");
if (checkbox) {
// if we were given an openDialog parameter, set its value
if (window.arguments && window.arguments[0])
window.arguments[0].remind = checkbox.checked;
}
window.close();
}
]]>
</html:script>
<html:table>
<html:tr>
<html:td html:id="prompt">Give me your money</html:td>
</html:tr>
<html:tr>
<html:td>
<!-- note the html namespace on the id attribute, which
seems at this time to be required by getAttribute() -->
<html:input type="checkbox" html:id="remind"/>Remind me
</html:td>
</html:tr>
<html:tr>
<html:td>
<html:button onclick="DoOK()">OK</html:button>
</html:td>
</html:tr>
</html:table>
</xul:window>
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Contact us at xptoolkitstaff@netscape.com.
Want to complain about the new documentation? For this page, email Daniel
Matejka.
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